Leagues and Head to Heads: Football
Leagues and Head to Heads let you compete with friends on your Picks scores. You already make Picks each tournament. These features pool those Picks scores into a private competition with its own leaderboard.
A League is an ongoing group competition ranked over a run of tournaments. A Head to Head is a 1v1 challenge over a single tournament. Both sit on top of Picks: they do not change how Picks, squads, or tournament rewards work. They just add a competition between you and other Managers on the same Picks scores.
How scoring works
Leagues and Head to Heads are both scored on your Picks score. This is the score from your 5-pick lineup and Captain each tournament, the same score that drives your Picks rank and Skill Rating. The 1.5x Captain multiplier is already included in it.
- For how that score is built, see Picks.
Your League score has two parts:
- Settled score. Your Picks score from every tournament in the League window that has already finished and paid out. These add up over the life of the League.
- Live score. Your Picks score in the tournament playing right now. It updates as matches play and folds into your settled total once that tournament finishes.
Your position on the League leaderboard is your settled score plus your live score. If two Managers are level, the higher Picks Skill Rating (SR) ranks first.
Head to Heads work the same way, scoped to one tournament. The winner is the Manager with the higher Picks score for that tournament, with Picks SR as the tiebreaker.
Leagues
A League is a group competition that runs over a window of tournaments. Everyone in the League is ranked on their combined Picks score across that window.
There are two kinds:
- Private League. You create it and invite who you want. It is invite-only: people need the code to join.
- Public League. Run by sport.fun rather than by a Manager. Public Leagues are browseable in-app and open for anyone to join. You cannot create a Public League yourself.
Creating a private League
- Open Leagues and choose to create a League.
- Give it a name, and optionally a description and an image.
- The League gets an invite code that starts with
L(for exampleLA1B2C3). - Share the code. Anyone with it can join.
A private League runs to the end of the current competition window. Today that is WC 26. The exact end date is shown in-app.
Joining a League
- For a private League, enter the invite code. You can preview a League (its name, Captain, and member count) from the code before you commit to joining.
- For a Public League, browse the list in-app and join directly.
You can be in up to 10 Leagues at once. Private and Public Leagues both count toward this limit, whether you created the League or joined it. Leaving a League frees up a slot.
Roles
Every League has three roles:
| Role | Who | What they can do |
|---|---|---|
| Captain | The creator | Manage the League name, description, and image. Remove any Member. Appoint or remove a Co-captain. Delete the League. |
| Co-captain | One Member the Captain appoints | Manage the League details and remove regular Members. Cannot remove the Captain or another Co-captain. |
| Member | Everyone else | Take part and leave whenever they want. |
A few notes:
- A League has one Captain and at most one Co-captain at a time. To appoint a new Co-captain, the Captain removes the current one first.
- The Captain cannot leave a League. To step away, the Captain deletes the League instead.
- A Member who leaves can rejoin later with the invite code.
Head to Heads
A Head to Head is a 1v1 Picks challenge over a single tournament. You and one opponent each make your Picks for that tournament, and the higher Picks score wins.
Starting a challenge
- Open Head to Heads and create a challenge.
- Pick the tournament you want to play. If you do not choose one, the soonest upcoming tournament is used.
- You get an invite code to share. Until someone accepts, the challenge shows as you versus an open slot.
The tournament you choose must still be upcoming or in progress. You cannot start a challenge on a tournament that has already finished.
Accepting a challenge
Enter the invite code to accept. The first person to accept fills the second slot and locks the challenge to 2 players. After that the challenge is full and no one else can join.
You can only accept while the tournament is still upcoming or in progress. Once it has started settling, the challenge can no longer be accepted.
Winning
When the tournament finishes, the Manager with the higher Picks score wins. If both scores are level, the higher Picks Skill Rating wins.
Limits
You can have up to 10 active Head to Head challenges at once. A challenge counts as active while its tournament is upcoming or in progress. Once a tournament finishes and its challenge moves to your history, it no longer counts toward this limit, so you are free to line up the next one. Active and past challenges are shown on separate tabs.
Good to know
- Leagues and Head to Heads are about Picks, not your squad. Your squad and tournament rewards are unaffected. What counts here is the Picks score from your lineup and Captain.
- Anyone with the code can join a private League or challenge. Only share it with people you want to compete against.
- A challenge fills at 2. If two people have your Head to Head code, the first to accept takes the slot.
- You cannot join late. Once a tournament starts settling, that League's current tournament or that Head to Head can no longer be accepted.
- Releasing a picked player still affects your score. Your League and Head to Head scores follow your Picks score, so changes to your lineup carry through.
Related
- Picks: how your Picks score, Captain, and Skill Rating work
- Leaderboard: the tournament leaderboard and Picks ladder
- Tournaments and Rewards: tournament cadence and reward distribution
