# FAQs

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<summary>What happens when a player runs out of contracts?</summary>

If a player has 0 contracts, they are no longer 'active' and not eligible and will not enter the upcoming tournaments, so they are not eligible for rewards until contracts are renewed.

* You can buy contracts again to make them active.
* You can buy more shares. All new player shares start with 4 contracts. This works on a averaging system.
  * If you have 1K shares with 2 contracts left, then buy another 1K shares (which have 4 contracts), you will end with 2K total shares, at 3 contracts.
* You can sell players even if they have 0 contracts.

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<summary>How do I get gold?</summary>

On the Pro version, you transfer USDC to your game wallet where it will appear as gold.

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On FTP you start with

* 300 Tournament Points
* 3 Packs Available

There is a starter objective to open up a pack. By completing this you will be eligible to claim 1.1K starting gold.

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<summary>What does squad value mean?</summary>

Squad Value is the current market value of the shares you hold across your squad.

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<summary>When do I get Tournament rewards?</summary>

Tournament Rewards are always distributed at 4PM UTC on the following day from the LAST tournament game.\
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Example: 14th 8pm UTC last game. Rewards will arrive 15th 4PM UTC.

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<summary>Are shares “minted” forever or is there a cap?</summary>

Each player has a fixed **Max Supply of 25,000,000 (25M) shares.** That cap never changes.

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<summary>What does “Circulating Supply” mean in the app?</summary>

**Circulating supply (in-app)** = **shares owned by users** + **shares sitting in the marketplace pool.**

The in-app number does not include shares held in the Development Squad, so it can look different from some external trackers or community sites.

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<summary>I benched my shares, did I lose them?</summary>

No. Benching only changes eligibility.

You still own the shares, but they stop counting as **Active Shares** until you unbench them

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<summary>What’s the difference between “Active Shares” and “Active Supply”?</summary>

* **Active Shares:** your shares that are currently active (has contract, not benched).
* **Active Supply:** everyone's shares that are currently active, across all users. (still has contract, not benched).

So if lots of users bench shares. **Active Supply** can drop even though nobody sold anything.

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<summary>Why do numbers change during the week?</summary>

Because eligibility changes.

Users can bench/unbench, contracts can change, and updates what counts as "active" in real time.

Ownership can stay the same while "active" numbers move.

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<summary>When are shares locked in during a live tournament?</summary>

For **FDF**, snapshot of active supply is taken when a **player enters the pitch.**

For **NFL**, snapshot of active supply is taken when the **game starts.**

The snapshot locks in all **eligible active shares** at the above times. This means the active supply number on a players page can still change after that snapshot is taken.

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<summary>Why don't external sites match the in-app numbers?</summary>

Two main reasons:

1. **In-app circulating excludes Development Squad**, some trackers might include it or count differently.
2. **SDF doesn't control community tools**, so methods and refresh rates vary. If you're ever unsure, you can use the in-app definitions for the source of truth.

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<details>

<summary>Where can I verify the marketplace and development squad pools on-chain?</summary>

**NFL Marketplace pool:** `0x4Fdce033b9F30019337dDC5cC028DC023580585e`

**NFL Development Squad pool** `0xc98BF3Fc49a8a7ad162098ad0Bb62268D46daCf9`&#x20;

**FDF Marketplace pool:** `0x9da1bB4e725ACc0d96010b7cE2A7244Cda446617`&#x20;

**FDF Development Squad pool** `0xC21C2d586F1Db92EEDB67a2fC348F21ed7541965`

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