# Roster Selection

This is where you can make decisions on which of your players you want to be part of the upcoming tournament roster.

The view on this page allows you to have a clear glance at which players you have bench/unbenched and then also if they have a upcoming feature in the current tournament.

## Roster Selection

### Roster Cap (35 Players)

Each tournament has a 3**5-player cap**. This means only up to 3**5 of your players** can earn rewards in a tournament.

* Manage your roster via the **Selection** tab on the **Roster** page.
* A progress bar shows how many players are currently entered. It turns **red** if you exceed 35.
* All players are **active/unbenched by default**.
* **DNP** and **No Contract** players do **not** count toward your 35-player cap.
* After 35 players have had their game start, any additional players will **not** contribute to your rewards.
* If a player is **sold** after the game starts, they still count toward your **Active Players**, but their **performance score** is removed from your total points for qualification.

### Bench System

You can now **bench players** to exclude them from your active tournament roster.

* Manage benches directly from the **Selection** page by tapping to **bench/unbench** players.
* **Benched players** do **not** consume contracts and are excluded from rewards.
* Once you **confirm your roster selection**, it stays locked until you make changes - there’s **no need to update every game week** unless you want to.

#### **Bench Edge Cases**

* If you have more than 35 players and do not bench anyone, the system will automatically register the **first 35 players** who enter the field as your active roster.
* In cases where **multiple games start at the same time**, the system will snapshot players in the **order that SportsRadar** **information is pulled.**&#x20;
  * For example, if four games kick off at 7 PM but the data is received in the order *Game 2 → Game 1 → Game 4 → Game 3*, the system will follow that same order.
* If **multiple players are involved in the same game**, the system will prioritise to which player has the better average performance over the last 5 games when finalizing your roster selection.


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